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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games on iOS in Australia: Q4 2021

Explore the performance of the top 5 ultracasual games on iOS in Australia during Q4 2021, featuring trends in weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in Australia: Q4 2021

In the fourth quarter of 2021, the ultracasual gaming market on iOS in Australia saw varying performance trends among the top 5 games. Here’s a closer look at the weekly downloads, revenue, and active user metrics for these popular titles.

AMAZE!!! from Crazy Labs had a fluctuating quarter. Weekly downloads peaked at 9.3K in mid-October before dropping to a low of 3.1K at the end of November. The game saw a resurgence in December, reaching 9.2K downloads in the final week. Revenue-wise, there were notable spikes, including $100 in late October and $72 in the week leading up to Christmas. Active users ranged from 14K to 22.5K, with a significant increase in the last week of December.

Jelly Dye:Satisfying ASMR Game by AI Games FZ experienced a steady performance. Downloads were consistent, starting at 4.6K and ending the quarter at 4.8K. Revenue saw a peak of $388 in mid-October and remained relatively stable thereafter, while active users showed a gradual increase from 13.1K to 12.3K by the end of December.

Acrylic Nails!, another title from Crazy Labs, demonstrated a notable growth in downloads, starting at 5.3K and reaching 7.5K by the end of the quarter. Revenue remained modest but steady, peaking at $67 in early December. Active users increased from 13.9K to 16.7K, indicating growing engagement.

Fidget Toy Maker by Geisha Tokyo Inc. saw initial growth in downloads, peaking at 5.8K in early November, before declining to 2.4K by the end of December. The game did not generate any revenue during this period. Active users peaked at 8.1K in early November before gradually declining to 6.9K.

Pop It Fidget - AntiStress by KTC GLOBAL had a mixed quarter. Downloads fluctuated, peaking at 6.1K in mid-December. The game did not generate revenue during this period. Active users saw a significant rise to 9K in mid-December before dropping to 6.6K by the end of the month.

For more detailed insights and data on these and other games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022